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Glossary

All terms used across the project, in alphabetical order.

TermDefinition
Boreal SanctuarySanctuary located in Watcher's Tundra. Anomaly: permanent winter. Unlocks advanced tracking and predictive migration.
Capacity LibraryAll abilities a Faeral has ever learned. Unlimited size. Player equips 4 as active — cannot change during battle.
Climate NexusRegion containing the Nexus Sanctuary, origin point of the global disruption.
CodexEncyclopedia feature built into the Linker. Unlocked at the Sanctuary of Archives. Logs full condition snapshots when a special ability is triggered. No hints given beforehand.
Dr. Theo ReticalLead scientist and mentor. Discovered the Sanctuary siphoning. Maintains radio contact with the player throughout the game. (First name reveal: Theo — Theoretical.)
Ana LysisScientist character reserved for future use. (First name reveal: Ana — Analysis. Lysis is also a biology term.)
Ecological JournalIn-game log of ecological events: migrations, climate anomalies, extinctions, endangered species alerts.
FaeralA creature that can be bonded with via the Linker. Plural: Faerals.
Field RequestCasual quest from an NPC. No ! marker, no formal acceptance, expires with ecosystem state. Small rewards.
Fossil GardensRegion containing the Sanctuary of Genesis.
LinkeeA person bonded to Faerals via a Linker. Common/informal term.
LinkerWrist-worn device that maintains bonds between a Linkee and their Faerals. Powered by Living Lines. Manages team of 4 active + storage (hotswappable anywhere). Level cap increases with each Sanctuary restored.
Living LinesAncient energy network connecting all Sanctuaries. Powers the Linker. Disruption of Living Lines causes ecological instability.
Nexus SanctuaryFinal sanctuary at the Climate Nexus. Unlocks worldwide sync, PvP, and global climate stabilisation.
Research CommissionStructured quest from Dr. Theo or institutions. Max 2–3 active. Tied to narrative. Better rewards.
Resonant RuinsRegion containing the Sanctuary of Resonance.
Resonator, TheThe Unchained's forced-bond device. Uses Living Line energy to control Faerals without consent. Requires massive energy drawn from Sanctuaries.
SanctuaryAncient structure that maintained the Living Lines. 10 exist across the world. Each acts as a dunjon/main region and unlocks a gameplay mechanic when restored.
Spawn ScoreFormula: biome_compatibility × climate_compatibility × population_presence × prey_predator_balance × player_pressure_modifier. Determines encounter probability for a species in a zone.
Special AbilityAbility learned by meeting undisclosed conditions. Conditions are logged in the Codex on first trigger. Same ability may have different trigger conditions per species.
Sunken LibraryRegion containing the Sanctuary of Archives.
Tempest CliffsRegion containing the Sanctuary of Currents.
The UnchainedAntagonist faction. Opposes Linkees and Faeral combat for sport. Uses the Resonator and an aggression drug to control Faerals. Drains Sanctuaries to power their device.
WardenFormal/institutional Linkee. Ranger/enforcement role in the world's lore. The Unchained would call them jailers.
Watcher's TundraRegion containing the Boreal Sanctuary.