Skip to main content

Faerals

Species data

Each species is defined in a data file (assets/data/species/). No species data is hardcoded.

FieldDescription
species_idUnique identifier
nameDisplay name
attributesList of elemental attributes
preferred_biomesBiomes where the species naturally spawns
temperature_rangeMin/max comfortable temperature
humidity_rangeMin/max comfortable humidity
predatorsSpecies IDs that hunt this one
preysSpecies IDs this one hunts
nomadismFloat 0–1: how willing the species is to leave its current zone (0 = fully sedentary, 1 = highly nomadic)
base_spawn_modifierBase multiplier applied to spawn score
mutation_rateProbability of a mutation occurring on capture

Elemental attributes

Fire, Water, Ice, Air, Earth, Light, Shadow, Electric, Nature, Sound.

Faerals can have 1 or 2 attributes. Attribute combinations affect ability compatibility, ecosystem interactions, and type matchups in combat.

Climate interactions (examples):

  • Temperature > 35°C → Ice/Water attributes weakened, Fire/Light strengthened
  • During storms → Electric strengthened, Fire weakened
  • Winter → Ice strengthened, Nature/Fire weakened

Abilities

Generic abilities

  • One set per attribute type
  • Learned automatically by leveling up
  • Available to all species with the matching attribute

Special abilities

  • Unique to one or a small number of species
  • Learned by meeting undisclosed conditions
  • Conditions are logged in the Codex on first trigger
  • Same ability may have different trigger conditions per species

Example — Solar Erupt (Fire / Light)
A Faeral of the Embralynx species at its final evolution stage must win a fight when the temperature exceeds 35°C, OR between 12:00 and 13:00. The player is never told this.

Capacity library

  • Unlimited size — a Faeral never forgets a learned ability
  • Player equips exactly 4 active abilities
  • Active abilities cannot be changed during a battle
  • Meaningful choice is always which 4 to equip, not managing a limited library

Mutations

Mutations are rare and minor. They add variety without breaking balance.

Examples:

  • +4% speed
  • Cold resistance
  • Increased aggression
  • Rare pigmentation
  • Bioluminescence

Mutations are inherited through breeding and logged in the Faeral's individual record.

Breeding

Unlocked at the Sanctuary of Genesis.

  • Compatible species can produce offspring
  • Offspring inherit traits from both parents (attributes, mutations, partial move library)
  • Hybrid viability is validated server-side (Phase 3+) to prevent exploits
  • PvP limitations on hybrid builds TBD during balance phase

Combat roles

RoleDescription
TankHigh HP, damage mitigation, draws enemy focus
SupportBuffs allies, debuffs enemies, healing
DPS (single)High single-target damage
DPS (AoE)Area damage, hits multiple enemies
ControlStatus effects, crowd control
DisruptInterrupts enemy actions, cancels buffs
SummonCalls additional Faerals or effects
CounterSpecialised in parrying/countering specific attack types
Ramping DPSBuilds damage over time, punishes long fights