Core loop
- Explore a region
- Observe the local ecosystem (species, climate, events)
- Capture Faerals (bond via Linker)
- Battle — build and refine your team
- Study the ecosystem — ecological journal, Codex discoveries
- Influence migrations and populations
- Restore a Sanctuary — unlock a new mechanic, advance the story
- Access new regions
Design principles
- No RNG grind — difficulty comes from knowledge and strategy, not luck
- No checklist fatigue — quests react to the world state and can expire
- No arbitrary progression gates — level caps are a physical limitation of the Linker, not an authority check
- Living world — the ecosystem changes whether or not the player is watching
- Community as scientists — special ability conditions are never shown; the community discovers them empirically
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