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Faerals — Dev Wiki

Internal documentation for the Faerals game project. Not public.

What is Faerals?

Faerals is an ecological monster-collector JRPG. Players bond with creatures called Faerals, explore a living world driven by a dynamic ecosystem simulation, and work to restore ancient Sanctuaries that maintain the balance of the world's Living Lines.

The game is not a Pokémon clone. The core differentiator is that the world is genuinely alive: populations migrate, species go extinct, climate shifts, and the player's actions have lasting consequences on the ecosystem.

Core pillars

PillarDescription
Living worldEcosystem simulation runs constantly. Populations, migrations, extinctions are real.
UnderstandPlayers observe, study, and document — knowledge is progression.
InfluencePlayer actions have real ecological consequences.
PreserveThe world is fragile. Saving species and restoring Sanctuaries matters.
CommunityEcological events unfold across all players. Discoveries are shared.

Quick navigation

  • Glossary — all terms defined
  • Lore — world, factions, characters, sanctuaries
  • Game Design — systems and mechanics
  • Tech — stack, architecture, roadmap